Spring 2026 VGDev Game
Description:
A 1v1 rhythm fighting game heavily inspired by those of Arc System Works. Combine mania-style rhythm controls and diverse character move-sets for stylish combos!
Built With:
Unity
C#
I co-wrote a rollback netcode implementation in Unity for peer-to-peer play, reducing latency to near-offline levels in online matches. This was done via the GGPO SDK, an open source framework for peer-to-peer games.
I implemented a Steam-integrated matchmaking system via the Steamworks API, enabling players to find and connect to online matches using Steam social services.
I also was involved in larger scale network tests to helping identify and resolve latency issues.