Spring 2026 VGDev Game

Description:

A 1v1 rhythm fighting game heavily inspired by those of Arc System Works. Combine mania-style rhythm controls and diverse character move-sets for stylish combos!

Built With:

  • Unity

  • C#

I co-wrote a rollback netcode implementation in Unity for peer-to-peer play, reducing latency to near-offline levels in online matches. This was done via the GGPO SDK, an open source framework for peer-to-peer games.

I implemented a Steam-integrated matchmaking system via the Steamworks API, enabling players to find and connect to online matches using Steam social services.

I also was involved in larger scale network tests to helping identify and resolve latency issues.